
You can use a VCA fader track to add VCA faders to your project. An FX channel track can have any number of automation tracks. Each FX channel has a corresponding channel in the MixConsole. You can place FX channel tracks in a special FX channel folder, or in the track list, outside an FX channel folder. By routing sends from an audio channel to an FX channel, you send audio from the audio channel to the effects on the FX channel. Each FX channel can contain up to eight effect processors. You can use FX channel tracks for adding send effects. A group channel track contains no events as such, but displays settings and automation for the corresponding group channel. You can use group channel tracks to create a submix of several audio channels and to apply the same effects to them. A MIDI track can have any number of automation tracks. Each MIDI track has a corresponding MIDI channel in the MixConsole. You can use MIDI tracks for recording and playing back MIDI parts. A sampler track can have any number of automation tracks. Each sampler track has a corresponding channel in the MixConsole. You can use sampler tracks for controlling the playback of audio samples via MIDI. An instrument track can have any number of automation tracks. Each instrument track has a corresponding instrument channel in the MixConsole. You can use instrument tracks for dedicated VST instruments. An audio track can have any number of automation tracks for automating channel parameters, effect settings, etc. Each audio track has a corresponding audio channel in the MixConsole. You can use audio tracks for recording and playing back audio events and audio parts. The Add Track dialog allows you to set up and add tracks. You can also specify the order of controls and group controls so that they are always shown adjacent to each other. The Track Controls Settings dialog allows you to configure which track controls are displayed in the track list. You can also specify the order of the sections. The Track Inspector Settings dialog allows you to configure the visibility settings of the individual Inspector sections for each track type. Each track is assigned to a particular channel strip in the MixConsole. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. They allow you to import, add, record, and edit parts and events. Tracks are the building blocks of your project. You must create and set up a project to work with the program. In Cubase, projects are the central documents. The Project window provides an overview of the project, and allows you to navigate and perform large scale editing. Here, you can also set up group and FX channels, external effects, external instruments, and the Control Room. To play back and record in Cubase, you must set up input and output busses in the Audio Connections window. To use Cubase, you must set up your audio, and if required, your MIDI system. Here you will find detailed information about all the features and functions in the program.
#XVID4PSP VIDEO TRACK IN SAN SEEKABLE MANUAL#
This is the Operation Manual for Steinberg’s Cubase. The following list informs you about the most important improvements in Cubase and provides links to the corresponding descriptions.
